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feat(游戏内容): 调整敌人生成逻辑和测试波次配置
修改KukeMC的生成子体数量从3减少到2以平衡难度 更新测试波次配置,增加多种敌人类型和阶段设置
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@@ -8,7 +8,7 @@ func register():
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attackCooldownMap[0] = 4000
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attackCooldownMap[1] = 6000
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func spawn():
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for i in 3:
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for i in 2:
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var child = EntityBase.generate(load("res://components/Characters/KukeChild.tscn"), position + MathTool.randv2_range(500))
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child.currentFocusedBoss = currentFocusedBoss
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child.masterMine = self
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