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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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Add sound effects and character scripts
- Imported new sound effects: "Low Boing", "Low Whoosh", and "Pew" with corresponding import files. - Created a new character script for "Hen" with basic AI and attack functionality. - Implemented an effect controller script for managing particle effects with one-shot functionality.
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[gd_scene load_steps=3 format=3 uid="uid://bcvuuy2m0pke0"]
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[ext_resource type="Script" path="res://scripts/Statemachine/EffectController.gd" id="1_pt2rk"]
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_tgxns"]
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particle_flag_disable_z = true
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gravity = Vector3(0, 98, 0)
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[node name="EffectBase" type="Node2D"]
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script = ExtResource("1_pt2rk")
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[node name="particles" type="GPUParticles2D" parent="."]
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unique_name_in_owner = true
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amount = 30
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process_material = SubResource("ParticleProcessMaterial_tgxns")
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explosiveness = 1.0
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