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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-27 22:41:56 +08:00

Add sound effects and character scripts

- Imported new sound effects: "Low Boing", "Low Whoosh", and "Pew" with corresponding import files.
- Created a new character script for "Hen" with basic AI and attack functionality.
- Implemented an effect controller script for managing particle effects with one-shot functionality.
This commit is contained in:
2025-08-26 15:52:54 +08:00
parent 51b3359e8d
commit 66413bd75d
30 changed files with 424 additions and 24 deletions
+52
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[gd_scene load_steps=11 format=3 uid="uid://dny25qkcvtaa2"]
[ext_resource type="PackedScene" uid="uid://bcvuuy2m0pke0" path="res://components/Abstracts/EffectBase.tscn" id="1_k7ukc"]
[sub_resource type="Curve" id="Curve_ohc88"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_6awim"]
curve = SubResource("Curve_ohc88")
[sub_resource type="Gradient" id="Gradient_14cxb"]
colors = PackedColorArray(0.780392, 0.498039, 0, 1, 1, 0, 0, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_2p6rn"]
gradient = SubResource("Gradient_14cxb")
[sub_resource type="Gradient" id="Gradient_g8be5"]
offsets = PackedFloat32Array(0, 0.5, 1)
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_miml8"]
gradient = SubResource("Gradient_g8be5")
[sub_resource type="Curve" id="Curve_qy5ym"]
_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_wcx7i"]
curve = SubResource("Curve_qy5ym")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_pah3d"]
particle_flag_disable_z = true
angle_min = 1.07288e-05
angle_max = 360.0
direction = Vector3(0, -1, 0)
spread = 15.0
initial_velocity_min = 10.0
initial_velocity_max = 300.0
gravity = Vector3(0, 0, 0)
scale_min = 2.0
scale_max = 12.0
scale_over_velocity_curve = SubResource("CurveTexture_wcx7i")
color_ramp = SubResource("GradientTexture1D_miml8")
color_initial_ramp = SubResource("GradientTexture1D_2p6rn")
alpha_curve = SubResource("CurveTexture_6awim")
[node name="FirePot" instance=ExtResource("1_k7ukc")]
[node name="particles" parent="." index="0"]
amount = 50
process_material = SubResource("ParticleProcessMaterial_pah3d")