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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-07 20:27:13 +08:00

feat(武器系统): 重构LGBT武器和彩虹旗召唤物

调整LGBT武器属性计算公式,增加角度和数量参数
为彩虹旗召唤物添加多子弹发射和延迟发射功能
修改子弹追踪逻辑和穿透属性
更新武器描述和能量消耗
This commit is contained in:
2025-11-07 22:31:51 +08:00
parent 287f29695d
commit 675219e0f8
10 changed files with 79 additions and 32 deletions
+2
View File
@@ -449,6 +449,8 @@ one_shot = true
explosiveness = 1.0
process_material = SubResource("ParticleProcessMaterial_f3xas")
[node name="static" type="Sprite2D" parent="texture"]
[node name="statebar" parent="." instance=ExtResource("2_uje1g")]
unique_name_in_owner = true
position = Vector2(0, -100)
+1
View File
@@ -80,6 +80,7 @@ alpha_curve = SubResource("CurveTexture_tnhr3")
[node name="LGBTBullet" instance=ExtResource("1_bnhy4")]
script = ExtResource("2_iakgr")
penerate = 1.0
lifeTime = 5000.0
[node name="texture" parent="." index="0"]
+30 -1
View File
@@ -1,10 +1,39 @@
[gd_scene load_steps=3 format=3 uid="uid://b83iw0a062qp"]
[gd_scene load_steps=6 format=3 uid="uid://b83iw0a062qp"]
[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_fktqv"]
[ext_resource type="Script" uid="uid://11fi3jjdm810" path="res://scripts/Contents/Summons/LGBTFlag.gd" id="2_6d456"]
[ext_resource type="Texture2D" uid="uid://cwfyi61xkt4bt" path="res://resources/weapons/lgbt.jpeg" id="3_r6sud"]
[sub_resource type="SpriteFrames" id="SpriteFrames_r6sud"]
animations = [{
"frames": [],
"loop": true,
"name": &"idle",
"speed": 5.0
}, {
"frames": [],
"loop": true,
"name": &"walk",
"speed": 5.0
}]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_r6sud"]
size = Vector2(112, 70)
[node name="LGBTFlag" instance=ExtResource("1_fktqv")]
script = ExtResource("2_6d456")
attraction = 0.5
[node name="texture" parent="." index="2"]
sprite_frames = SubResource("SpriteFrames_r6sud")
[node name="hitbox" parent="texture/hurtbox" index="0"]
position = Vector2(0, 15)
shape = SubResource("RectangleShape2D_r6sud")
[node name="normal" type="Node2D" parent="texture/weapons" index="0"]
[node name="static" parent="texture" index="7"]
position = Vector2(0, 15)
scale = Vector2(0.11, 0.11)
texture = ExtResource("3_r6sud")
+10 -9
View File
@@ -14,11 +14,11 @@ quality = 4
typeTopic = 3
costBeachball = 200
store = {
"angle": 30.0,
"atk": 20.0,
"count": 7.0,
"power": 0.25,
"trace": 2.0
"angle": 25.0,
"atk": 15.0,
"count": 2.0,
"power": 0.02,
"trace": 1.0
}
storeType = {
"angle": 3.0,
@@ -27,9 +27,10 @@ storeType = {
"power": 2.0,
"trace": 0.0
}
descriptionTemplate = "每$angle发射1/$count条以$power效率追踪$trace秒的[b]七彩光标[/b],每条造成$atk点伤害。"
needEnergy = 25.0
descriptionTemplate = "召唤[b]彩虹旗[/b]每$angle发射1/$count条以$power效率追踪$trace秒的[b]七彩光标[/b],每条造成$atk点伤害。"
needEnergy = 75.0
cooldown = 1000.0
debugRebuild = true
[node name="attack" parent="sounds" index="0"]
stream = ExtResource("4_c5xse")
@@ -38,7 +39,7 @@ stream = ExtResource("4_c5xse")
texture = ExtResource("2_ou6jo")
[node name="energy" parent="container/info/infos/energyInfo" index="1"]
text = "25.0"
text = "75.0"
[node name="beachball" parent="container/info/infos" index="1"]
count = 200
@@ -53,5 +54,5 @@ typeTopic = 3
[node name="description" parent="container" index="2"]
size_flags_vertical = 3
text = "[center]每[color=cyan]30.0°[/color]发射1/[color=cyan]7[/color]条以[color=cyan]25%[/color]效率追踪[color=cyan]2.00[/color]秒的[b]七彩光标[/b],每条造成[color=cyan]20[/color]点伤害。[/center]"
text = "[center]召唤[b]彩虹旗[/b]每[color=cyan]25.0°[/color]发射1/[color=cyan]2[/color]条以[color=cyan]2%[/color]效率追踪[color=cyan]1.00[/color]秒的[b]七彩光标[/b],每条造成[color=cyan]15[/color]点伤害。[/center]"
autowrap_mode = 2