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feat(武器系统): 重构LGBT武器和彩虹旗召唤物
调整LGBT武器属性计算公式,增加角度和数量参数 为彩虹旗召唤物添加多子弹发射和延迟发射功能 修改子弹追踪逻辑和穿透属性 更新武器描述和能量消耗
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@@ -1,10 +1,39 @@
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[gd_scene load_steps=3 format=3 uid="uid://b83iw0a062qp"]
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[gd_scene load_steps=6 format=3 uid="uid://b83iw0a062qp"]
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[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_fktqv"]
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[ext_resource type="Script" uid="uid://11fi3jjdm810" path="res://scripts/Contents/Summons/LGBTFlag.gd" id="2_6d456"]
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[ext_resource type="Texture2D" uid="uid://cwfyi61xkt4bt" path="res://resources/weapons/lgbt.jpeg" id="3_r6sud"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_r6sud"]
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animations = [{
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"frames": [],
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"loop": true,
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"name": &"idle",
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"speed": 5.0
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}, {
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"frames": [],
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"loop": true,
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"name": &"walk",
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"speed": 5.0
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}]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_r6sud"]
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size = Vector2(112, 70)
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[node name="LGBTFlag" instance=ExtResource("1_fktqv")]
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script = ExtResource("2_6d456")
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attraction = 0.5
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[node name="texture" parent="." index="2"]
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sprite_frames = SubResource("SpriteFrames_r6sud")
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[node name="hitbox" parent="texture/hurtbox" index="0"]
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position = Vector2(0, 15)
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shape = SubResource("RectangleShape2D_r6sud")
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[node name="normal" type="Node2D" parent="texture/weapons" index="0"]
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[node name="static" parent="texture" index="7"]
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position = Vector2(0, 15)
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scale = Vector2(0.11, 0.11)
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texture = ExtResource("3_r6sud")
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