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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(子弹): 调整扫帚炮和回旋镖参数
增加扫帚炮的移动速度并调整相机震动强度 修改回旋镖的曲线参数以优化运动轨迹
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@@ -102,8 +102,8 @@ _data = {
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}
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}
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[sub_resource type="Curve" id="Curve_14u4g"]
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[sub_resource type="Curve" id="Curve_14u4g"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.1, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 2
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point_count = 3
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[sub_resource type="CurveTexture" id="CurveTexture_wnwnl"]
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[sub_resource type="CurveTexture" id="CurveTexture_wnwnl"]
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curve = SubResource("Curve_14u4g")
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curve = SubResource("Curve_14u4g")
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@@ -122,8 +122,8 @@ colors = PackedColorArray(0.9490196, 0.7529412, 0.3882353, 1, 0.42, 0.30975002,
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gradient = SubResource("Gradient_0vfy6")
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gradient = SubResource("Gradient_0vfy6")
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[sub_resource type="Curve" id="Curve_eep1e"]
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[sub_resource type="Curve" id="Curve_eep1e"]
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_data = [Vector2(0, 0.7), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.1, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 2
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point_count = 3
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[sub_resource type="CurveTexture" id="CurveTexture_g0gbx"]
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[sub_resource type="CurveTexture" id="CurveTexture_g0gbx"]
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curve = SubResource("Curve_eep1e")
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curve = SubResource("Curve_eep1e")
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@@ -224,6 +224,7 @@ size = Vector2(1968, 44)
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script = ExtResource("2_jn776")
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script = ExtResource("2_jn776")
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canTrace = true
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canTrace = true
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displayName = "扫帚炮"
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displayName = "扫帚炮"
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speed = 15.0
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baseDamage = 5.0
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baseDamage = 5.0
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motionType = 2
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motionType = 2
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penerate = 1.0
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penerate = 1.0
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@@ -4,7 +4,7 @@ class_name BroomGun
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@export var canTrace: bool = true
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@export var canTrace: bool = true
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func shake():
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func shake():
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CameraManager.shake(2000, 200)
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CameraManager.shake(2000, 300)
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func ai():
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func ai():
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if canTrace:
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if canTrace:
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PresetBulletAI.trace(self , launcher.currentFocusedPosition, 0.05)
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look_at(launcher.currentFocusedPosition)
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