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feat(子弹系统): 新增BREATH运动类型并更新相关子弹配置
- 在BulletBase.gd枚举中添加BREATH运动类型 - 为多种子弹场景文件添加motionType属性配置 - 在Parrier.gd中实现BREATH类型的碰撞处理逻辑 - 更新多个子弹场景文件的格式和唯一ID
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@@ -150,6 +150,7 @@ _data = {
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[node name="BigLaser" unique_id=1993936080 instance=ExtResource("1_ukbip")]
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displayName = "湮灭射线"
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motionType = 2
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knockback = 10.0
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recoil = 4.0
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