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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(子弹系统): 新增BREATH运动类型并更新相关子弹配置
- 在BulletBase.gd枚举中添加BREATH运动类型 - 为多种子弹场景文件添加motionType属性配置 - 在Parrier.gd中实现BREATH类型的碰撞处理逻辑 - 更新多个子弹场景文件的格式和唯一ID
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=17 format=3 uid="uid://bvri0nv1jrigf"]
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[gd_scene format=3 uid="uid://bvri0nv1jrigf"]
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[ext_resource type="PackedScene" uid="uid://8gjjfju6p3fh" path="res://components/Bullets/LaserSummoner.tscn" id="1_eb54j"]
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[ext_resource type="Script" uid="uid://nygobyigq5sp" path="res://scripts/Contents/Bullets/ChickLaser.gd" id="2_7g0f0"]
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@@ -204,13 +204,13 @@ _data = {
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radius = 20.0
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height = 500.0
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[node name="ChickLaser" instance=ExtResource("1_eb54j")]
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[node name="ChickLaser" unique_id=1419234842 instance=ExtResource("1_eb54j")]
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script = ExtResource("2_7g0f0")
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displayName = "冷冻激光"
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penerate = 1.0
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motionType = 2
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metadata/_edit_vertical_guides_ = [688.0, 189.0]
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[node name="rect" parent="texture" index="0"]
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[node name="rect" parent="texture" parent_id_path=PackedInt32Array(162977358) index="0"]
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material = SubResource("ShaderMaterial_x6ivr")
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offset_left = 188.0
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offset_right = 238.0
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@@ -228,15 +228,13 @@ position = Vector2(25, -13.9999)
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scale = Vector2(0.525, 0.525)
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color = Color(0, 0.701961, 1, 1)
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[node name="animator" parent="texture" index="1"]
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libraries = {
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&"": SubResource("AnimationLibrary_7qqtc")
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}
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[node name="animator" parent="texture" parent_id_path=PackedInt32Array(162977358) index="1" unique_id=1114087117]
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libraries/ = SubResource("AnimationLibrary_7qqtc")
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[node name="circle" parent="texture" index="2"]
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[node name="circle" parent="texture" parent_id_path=PackedInt32Array(162977358) index="2"]
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texture = ExtResource("4_cws6l")
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[node name="hitbox" parent="." index="1"]
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[node name="hitbox" parent="." index="1" unique_id=175349408]
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visible = true
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position = Vector2(438, 0)
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shape = SubResource("CapsuleShape2D_sg52j")
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