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feat(子弹系统): 新增BREATH运动类型并更新相关子弹配置
- 在BulletBase.gd枚举中添加BREATH运动类型 - 为多种子弹场景文件添加motionType属性配置 - 在Parrier.gd中实现BREATH类型的碰撞处理逻辑 - 更新多个子弹场景文件的格式和唯一ID
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@@ -1,14 +1,15 @@
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[gd_scene load_steps=4 format=3 uid="uid://dpww053pxchsb"]
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[gd_scene format=3 uid="uid://dpww053pxchsb"]
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[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_hvhrf"]
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[ext_resource type="Script" path="res://scripts/Contents/Bullets/ChickSprint.gd" id="2_fecvj"]
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[ext_resource type="Script" uid="uid://c2cw6tei72cv7" path="res://scripts/Contents/Bullets/ChickSprint.gd" id="2_fecvj"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_rirs4"]
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radius = 63.1269
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[node name="ChickSprint" instance=ExtResource("1_hvhrf")]
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[node name="ChickSprint" unique_id=1294951436 instance=ExtResource("1_hvhrf")]
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script = ExtResource("2_fecvj")
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displayName = "猛冲"
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motionType = 4
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[node name="hitbox" parent="." index="1"]
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[node name="hitbox" parent="." index="1" unique_id=175349408]
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shape = SubResource("CircleShape2D_rirs4")
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