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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(子弹系统): 新增BREATH运动类型并更新相关子弹配置
- 在BulletBase.gd枚举中添加BREATH运动类型 - 为多种子弹场景文件添加motionType属性配置 - 在Parrier.gd中实现BREATH类型的碰撞处理逻辑 - 更新多个子弹场景文件的格式和唯一ID
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@@ -1,8 +1,34 @@
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[gd_scene load_steps=7 format=3 uid="uid://db2cbgyyjpydp"]
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[gd_scene format=3 uid="uid://db2cbgyyjpydp"]
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[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_cqre5"]
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[ext_resource type="PackedScene" uid="uid://dny25qkcvtaa2" path="res://components/Effects/FirePot.tscn" id="3_ybjor"]
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[sub_resource type="Animation" id="Animation_ikuic"]
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length = 0.001
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tracks/0/type = "bezier"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("%hitbox:position:x")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("%texture/..:damage")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [10.0]
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}
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[sub_resource type="Animation" id="Animation_ybjor"]
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resource_name = "spawn"
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step = 0.05
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@@ -44,32 +70,6 @@ tracks/2/keys = {
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"values": [15.0, 0.0]
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}
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[sub_resource type="Animation" id="Animation_ikuic"]
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length = 0.001
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tracks/0/type = "bezier"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("%hitbox:position:x")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("%texture/..:damage")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [10.0]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_ikuic"]
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_data = {
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&"RESET": SubResource("Animation_ikuic"),
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@@ -79,19 +79,18 @@ _data = {
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_4qcsn"]
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size = Vector2(10, 100)
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[node name="FireScan" instance=ExtResource("1_cqre5")]
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[node name="FireScan" unique_id=1266932369 instance=ExtResource("1_cqre5")]
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displayName = "雪葬"
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motionType = 2
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penerate = 1.0
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autoSpawnAnimation = true
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freeAfterSpawn = true
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metadata/_edit_vertical_guides_ = [488.0]
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[node name="animator" parent="texture" index="0"]
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libraries = {
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&"": SubResource("AnimationLibrary_ikuic")
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}
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[node name="animator" parent="texture" parent_id_path=PackedInt32Array(162977358) index="0" unique_id=1114087117]
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libraries/ = SubResource("AnimationLibrary_ikuic")
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[node name="hitbox" parent="." index="1"]
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[node name="hitbox" parent="." index="1" unique_id=175349408]
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shape = SubResource("RectangleShape2D_4qcsn")
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[node name="firePot" parent="." index="2" instance=ExtResource("3_ybjor")]
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[node name="firePot" parent="." index="2" unique_id=897032100 instance=ExtResource("3_ybjor")]
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