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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-30 16:01:53 +08:00

feat(角色系统): 重构角色生成和升级系统

- 在EntityBase.gd中修改角色生成逻辑,使用FeedCardBase初始化角色属性
- 调整OutGameStorage.gd中的升级字段初始值和成本配置
- 在ComponentManager.gd中添加抽象组件管理功能
- 更新Rooster.tscn的默认武器为ChainGun
- 在Starter.gd中优化升级界面刷新逻辑,提取rebuildInfo方法
- 在MakeFeed.gd中添加feed卡片重建功能
This commit is contained in:
2026-05-04 10:30:54 +08:00
parent 5e82841d58
commit 6b31030887
6 changed files with 32 additions and 17 deletions
+5 -1
View File
@@ -560,8 +560,12 @@ static func generatePlayer(playerName: String) -> EntityBase:
var player = generate(ComponentManager.getCharacter("Rooster"), Vector2.ZERO, false)
player.displayName = playerName
player.name = "Player_%s" % playerName
var feed = ComponentManager.getAbstract("FeedCardBase").instantiate() as Feed
for field in OutGameStorage.upgradableFieldsValue:
player.fields[field] += OutGameStorage.upgradableFieldsValue[field]
feed.fields.append(field)
feed.fieldValues.append(OutGameStorage.upgradableFieldsValue[field])
feed.freeToBuy = true
feed.apply(player)
return player
static func generate(
entity: PackedScene,