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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(武器系统): 为BigLaser武器添加执行伤害和升华选项
- 在ObstacleBase和EntityBase中添加getHealthPercent方法用于获取生命值百分比 - 修改bulletHit方法支持伤害覆盖参数 - 为BigLaser武器添加5个升华选项,包括临界斩杀效果 - 实现damageOverride方法根据目标生命值动态调整伤害 - 修复store数值可能为负数的问题
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@@ -141,10 +141,10 @@ func setupCuttable(cutSpeed: float):
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)
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func getDamage():
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return baseDamage * damageMultipliers[usingDamageMultiplier]
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func calculateDamage(crit: bool):
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func calculateDamage(crit: bool, entity: Variant):
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var baseDmg = getDamage() * launcher.fields.get(FieldStore.Entity.DAMAGE_MULTIPILER) * randf_range(1 - GameRule.damageOffset, 1 + GameRule.damageOffset)
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var damage = baseDmg + baseDmg * int(crit) * launcher.fields.get(FieldStore.Entity.CRIT_DAMAGE)
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return damage
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return damageOverride(damage, entity)
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func determineCrit():
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return MathTool.rate(launcher.fields.get(FieldStore.Entity.CRIT_RATE) + GameRule.critRateInfluenceByLuckValue * launcher.fields[FieldStore.Entity.LUCK_VALUE])
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func hitEntity(target: Node):
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@@ -161,7 +161,7 @@ func hitObstacle(target: Node):
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var obstacle = target as ObstacleBase
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if is_instance_valid(obstacle.launcher):
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if not BulletTool.canDamage(self , obstacle.launcher): return
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obstacle.takeDamage(calculateDamage(determineCrit()))
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obstacle.takeDamage(calculateDamage(determineCrit(), target))
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if MathTool.rate(fullPenerate() - obstacle.penerateResistance):
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baseDamage *= 1.0 - penerateDamageReduction
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else:
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@@ -257,6 +257,8 @@ func refract(newBullet: BulletBase, _entity: EntityBase, _index: int, _total: in
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return newBullet
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func hitBullet(_bullet: BulletBase):
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pass
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func damageOverride(origin: float, _something: Variant):
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return origin
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static func generate(
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bullet: PackedScene,
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@@ -282,10 +282,10 @@ func takeDamage(baseDamage: float, crit: bool = false, perfectMiss: bool = false
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if health <= 0:
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tryDie(null)
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return resultDamage
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func bulletHit(bullet: BulletBase, crit: bool):
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func bulletHit(bullet: BulletBase, crit: bool, damageOverride = "none"):
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# 当受伤时
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hurtAnimator.play("hurt")
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var damage = bullet.calculateDamage(crit)
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var damage = bullet.calculateDamage(crit) if damageOverride == "none" else damageOverride
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var perfectMiss = false
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if sprinting:
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playSound("miss")
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@@ -44,6 +44,8 @@ func takeDamage(damage: float):
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func tryDie():
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die()
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queue_free()
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func getHealthPercent():
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return health / healthMax
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func die():
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pass
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