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feat(UI): 添加提示框组件及显示功能
实现提示框组件TipBox,包含显示和隐藏动画效果 在UIState中添加showTip方法用于显示提示信息 更新UI场景以包含提示框容器
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@@ -1,24 +1,25 @@
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extends CanvasLayer
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class_name UIState
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@onready var items = $"%items"
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@onready var fields: VBoxContainer = $"%fields"
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@onready var fieldsAnimator: AnimationPlayer = $"%fieldsAnimator"
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static var player: EntityBase = null
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static var items: PanelContainer
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static var fields: VBoxContainer
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static var fieldsAnimator: AnimationPlayer
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static var player: EntityBase
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static var bossbar: EntityStateBar
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static var currentPanel: FullscreenPanelBase = null
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static var currentPanel: FullscreenPanelBase
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static var panels: Control
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static var energyPercent: ColorBar
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static var itemCollect: VBoxContainer
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static var skillIconContainer: VBoxContainer
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static var tips: VBoxContainer
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func _ready():
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bossbar = $"%bossbar"
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panels = $"%panels"
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energyPercent = $"%percent"
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itemCollect = $"%itemCollect"
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skillIconContainer = $"%skillContainer"
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bossbar = $%bossbar
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panels = $%panels
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energyPercent = $%percent
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itemCollect = $%itemCollect
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skillIconContainer = $%skillContainer
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tips = $%tips
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setPanel("Starter")
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func _process(_delta):
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bossbar.visible = !!bossbar.entity
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@@ -70,3 +71,11 @@ static func setPanel(targetName: String = "", args: Array = []):
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panel.hidePanel()
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static func closeCurrentPanel():
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setPanel()
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static func showTip(text: String, destroyAfter: float = -1):
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var box = TipBox.create(text)
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tips.add_child(box)
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if destroyAfter > 0:
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await TickTool.millseconds(destroyAfter * 1000)
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box.destroy()
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else:
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return box
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