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feat(战斗系统): 添加箭矢命中效果并调整弓箭伤害
- 为箭矢添加命中时的血液粒子效果和音效 - 将弓箭的基础伤害从3降低到2 - 更新弓箭描述文本以反映伤害调整
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@@ -1,6 +1,6 @@
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[gd_scene load_steps=8 format=3 uid="uid://crtdkysmnkith"]
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[ext_resource type="Script" path="res://scripts/Statemachine/BulletBase.gd" id="1_pklpq"]
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[ext_resource type="Script" uid="uid://dp7c02tob106n" path="res://scripts/Statemachine/BulletBase.gd" id="1_pklpq"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_vypy3"]
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@@ -31,9 +31,9 @@ resource_name = "spawn"
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_dxweq"]
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_data = {
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"destroy": SubResource("Animation_oinqg"),
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"loop": SubResource("Animation_ynxlt"),
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"spawn": SubResource("Animation_kmogx")
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&"destroy": SubResource("Animation_oinqg"),
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&"loop": SubResource("Animation_ynxlt"),
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&"spawn": SubResource("Animation_kmogx")
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}
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[sub_resource type="CircleShape2D" id="CircleShape2D_ecl7m"]
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@@ -48,7 +48,7 @@ sprite_frames = SubResource("SpriteFrames_vypy3")
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[node name="animator" type="AnimationPlayer" parent="texture"]
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unique_name_in_owner = true
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libraries = {
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"": SubResource("AnimationLibrary_dxweq")
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&"": SubResource("AnimationLibrary_dxweq")
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}
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[node name="hitbox" type="CollisionShape2D" parent="."]
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