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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-03 18:27:13 +08:00

feat(战斗系统): 添加箭矢命中效果并调整弓箭伤害

- 为箭矢添加命中时的血液粒子效果和音效
- 将弓箭的基础伤害从3降低到2
- 更新弓箭描述文本以反映伤害调整
This commit is contained in:
2025-11-20 22:18:17 +08:00
parent 6ea494be33
commit 6bf8dc8683
8 changed files with 115 additions and 33 deletions
+27 -25
View File
@@ -4,6 +4,31 @@
[ext_resource type="Texture2D" uid="uid://dadbn306owsy3" path="res://resources/bullets/arrow/arrow.png" id="2_b2ohg"]
[ext_resource type="Script" uid="uid://u5x40y0cvqq2" path="res://scripts/Contents/Bullets/Arrow.gd" id="2_qddg0"]
[sub_resource type="Animation" id="Animation_qddg0"]
length = 0.001
tracks/0/type = "bezier"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("static:position:x")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
tracks/1/type = "bezier"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("%hitbox:position:x")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(8, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
[sub_resource type="Animation" id="Animation_oinqg"]
resource_name = "destroy"
length = 0.5
@@ -51,31 +76,6 @@ tracks/1/keys = {
"times": PackedFloat32Array(0, 1)
}
[sub_resource type="Animation" id="Animation_qddg0"]
length = 0.001
tracks/0/type = "bezier"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("static:position:x")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
tracks/1/type = "bezier"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("%hitbox:position:x")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(8, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_qddg0"]
_data = {
&"RESET": SubResource("Animation_qddg0"),
@@ -166,3 +166,5 @@ process_material = SubResource("ParticleProcessMaterial_qddg0")
[node name="hitbox" parent="." index="1"]
position = Vector2(8, 0)
shape = SubResource("RectangleShape2D_qddg0")
[node name="hit" type="AudioStreamPlayer2D" parent="." index="2"]