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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(战斗系统): 添加箭矢命中效果并调整弓箭伤害
- 为箭矢添加命中时的血液粒子效果和音效 - 将弓箭的基础伤害从3降低到2 - 更新弓箭描述文本以反映伤害调整
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=10 format=3 uid="uid://bfkg40awgniv"]
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[gd_scene load_steps=11 format=3 uid="uid://bfkg40awgniv"]
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[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_hw4g4"]
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[ext_resource type="Texture2D" uid="uid://cs6se8dighfgj" path="res://resources/characters/cat/cat.png" id="2_q30ge"]
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@@ -20,6 +20,14 @@ animations = [{
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"speed": 5.0
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}]
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[sub_resource type="SpriteFrames" id="SpriteFrames_hmu5t"]
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animations = [{
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"frames": [],
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"loop": true,
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"name": &"idle",
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"speed": 5.0
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}]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_uo67a"]
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size = Vector2(81, 62)
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@@ -50,6 +58,7 @@ texture = ExtResource("2_q30ge")
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[node name="staticAnimation" parent="texture" index="1"]
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scale = Vector2(1, 1.289)
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sprite_frames = SubResource("SpriteFrames_hmu5t")
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animation = &"idle"
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[node name="hitbox" parent="texture/hurtbox" index="0"]
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