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feat(武器系统): 重构LGBT武器和子弹逻辑
- 修改BulletBase.generate返回子弹实例数组而非数量 - 新增LGBTBoom特效场景 - 降低LGBT武器能量消耗从150降至10 - 移除Rooster角色的攻击方法,改为使用武器系统 - 重构LGBT子弹追踪逻辑,增加追踪时间和效率参数 - 在LGBT武器攻击时设置子弹伤害和追踪目标
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@@ -0,0 +1,5 @@
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[gd_scene load_steps=2 format=3 uid="uid://ddj4xiia81g28"]
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[ext_resource type="PackedScene" uid="uid://bcvuuy2m0pke0" path="res://components/Abstracts/EffectBase.tscn" id="1_qfayo"]
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[node name="LGBTBoom" instance=ExtResource("1_qfayo")]
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@@ -21,7 +21,7 @@ store = {
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}
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storeType = Array[int]([2, 0, 0, 1, 0])
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descriptionTemplate = "发射$count条,每条间分隔$angle,可追踪$trace秒,效率为$power的带状彩虹,每条造成$atk点伤害。"
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needEnergy = 150.0
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needEnergy = 10.0
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cooldown = 2000.0
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[node name="avatar" parent="container/info" index="0"]
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