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feat(武器系统): 重构LGBT武器和子弹逻辑
- 修改BulletBase.generate返回子弹实例数组而非数量 - 新增LGBTBoom特效场景 - 降低LGBT武器能量消耗从150降至10 - 移除Rooster角色的攻击方法,改为使用武器系统 - 重构LGBT子弹追踪逻辑,增加追踪时间和效率参数 - 在LGBT武器攻击时设置子弹伤害和追踪目标
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@@ -14,5 +14,10 @@ func attack(entity: EntityBase):
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var facingAngle = (get_global_mouse_position() - weaponPos).angle()
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var startAngle = facingAngle - deg_to_rad(readStore("angle") * (readStore("count") / 2))
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for i in range(int(readStore("count"))):
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BulletBase.generate(preload("res://components/Bullets/LGBTBullet.tscn"), entity, weaponPos, startAngle + deg_to_rad(readStore("angle") * i))
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for j in BulletBase.generate(preload("res://components/Bullets/LGBTBullet.tscn"), entity, weaponPos, startAngle + deg_to_rad(readStore("angle") * i)):
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var bullet: LGBTBullet = j
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bullet.damage = readStore("atk")
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bullet.tracer = EntityTool.findClosetEntity(get_global_mouse_position(), get_tree(), !entity.isPlayer(), entity.isPlayer())
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bullet.maxTraceTime = readStore("trace") * 1000
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bullet.tracePower = readStore("power")
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return true
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