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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-31 08:21:54 +08:00

feat(武器系统): 调整武器升级逻辑并添加等级显示

- 修改PurpleCrystal和LGBT武器的属性增长系数
- 武器升级时增加等级并调整消耗计算
- 在UI中添加武器等级显示
- 升级后自动更新武器信息
This commit is contained in:
2025-09-06 11:59:24 +08:00
parent 4e158006c6
commit 6d39f19ea4
5 changed files with 26 additions and 9 deletions
+3
View File
@@ -19,6 +19,7 @@ enum TypeTopic {
@export var displayName: String = "未命名武器"
@export var quality: Quality = Quality.COMMON
@export var typeTopic: TypeTopic = TypeTopic.IMPACT
@export var level: int = 0
@export var qualityColorMap = {
Quality.WASTE: Color(),
Quality.COMMON: Color(),
@@ -63,6 +64,7 @@ enum TypeTopic {
@onready var qualityLabel: Label = $"%quality"
@onready var typeTopicLabel: Label = $"%typeTopic"
@onready var nameLabel: RichTextLabel = $"%label"
@onready var levelLabel: RichTextLabel = $"%level"
func _ready():
qualityLabel.label_settings = qualityLabel.label_settings.duplicate()
@@ -73,6 +75,7 @@ func _physics_process(_delta):
typeTopicLabel.text = "[%s]" % typeTopicNameMap[typeTopic]
typeTopicLabel.label_settings.font_color = typeTopicColor()
nameLabel.text = "[b]%s[/b]" % displayName
levelLabel.text = "[b]Lv.%d[/b]" % (level + 1)
func qualityColor():
return qualityColorMap[quality] as Color
func typeTopicColor():