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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(UI): 优化技能图标视觉效果并调整UI布局
- 为技能图标添加粒子效果,在冷却完成时显示 - 调整冷却进度条的着色器参数,改进视觉效果 - 修改默认游戏难度为MASTER - 重构UI布局,将技能图标整合到能量条容器中 - 调整实体升级公式,使用平方根计算难度加成
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@@ -1,16 +1,18 @@
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[gd_scene load_steps=6 format=3 uid="uid://ufl4kek8hrmt"]
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[gd_scene load_steps=12 format=3 uid="uid://ufl4kek8hrmt"]
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[ext_resource type="Shader" path="res://shaders/CooldownProgress.gdshader" id="1_jaivk"]
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[ext_resource type="Script" path="res://scripts/Statemachine/SkillIcon.gd" id="1_l7say"]
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[ext_resource type="Texture2D" uid="uid://cp4ypuarjoshp" path="res://resources/skillIcons/purple-crystal.png" id="2_hh1bl"]
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[ext_resource type="Texture2D" uid="uid://chqmaeivt84b5" path="res://components/UI/attackstar.svg" id="4_50rim"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_3fyf3"]
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shader = ExtResource("1_jaivk")
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shader_parameter/progress = 0.55
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shader_parameter/backAlpha = 0.25
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shader_parameter/backAlpha = 0.1
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shader_parameter/edgeHeight = 0.05
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shader_parameter/edgeColor = Color(1, 1, 1, 1)
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shader_parameter/trailHeight = 0.3
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shader_parameter/trailAlpha = 0.5
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shader_parameter/trailColor = Color(1, 1, 1, 0.5)
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_a60wd"]
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content_margin_left = 5.0
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@@ -23,7 +25,29 @@ corner_radius_top_right = 20
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corner_radius_bottom_right = 20
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corner_radius_bottom_left = 20
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[sub_resource type="Curve" id="Curve_rgp6n"]
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_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.504673, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 3
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[sub_resource type="CurveTexture" id="CurveTexture_qk3pj"]
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curve = SubResource("Curve_rgp6n")
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[sub_resource type="Curve" id="Curve_h7g2c"]
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max_value = 2.0
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_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(1, 2), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_05v0d"]
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curve = SubResource("Curve_h7g2c")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_7cgpa"]
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particle_flag_disable_z = true
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gravity = Vector3(0, 0, 0)
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scale_curve = SubResource("CurveTexture_05v0d")
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alpha_curve = SubResource("CurveTexture_qk3pj")
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[node name="SkillIconBase" type="PanelContainer"]
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texture_filter = 2
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material = SubResource("ShaderMaterial_3fyf3")
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custom_minimum_size = Vector2(40, 40)
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offset_right = 30.0
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@@ -38,3 +62,12 @@ layout_mode = 2
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texture = ExtResource("2_hh1bl")
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expand_mode = 1
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stretch_mode = 5
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[node name="particle" type="GPUParticles2D" parent="."]
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unique_name_in_owner = true
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position = Vector2(20, 20)
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emitting = false
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amount = 1
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process_material = SubResource("ParticleProcessMaterial_7cgpa")
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texture = ExtResource("4_50rim")
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one_shot = true
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