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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

feat(UI): 优化技能图标视觉效果并调整UI布局

- 为技能图标添加粒子效果,在冷却完成时显示
- 调整冷却进度条的着色器参数,改进视觉效果
- 修改默认游戏难度为MASTER
- 重构UI布局,将技能图标整合到能量条容器中
- 调整实体升级公式,使用平方根计算难度加成
This commit is contained in:
2025-09-10 22:08:57 +08:00
parent 234a632f39
commit 6d96c158bb
6 changed files with 74 additions and 35 deletions
+5 -5
View File
@@ -1,19 +1,19 @@
shader_type canvas_item;
uniform float progress:hint_range(-0.0, 2.0, 0.01)=0.5;
uniform float backAlpha:hint_range(0.0, 1.0, 0.01)=0.25;
uniform float backAlpha:hint_range(0.0, 1.0, 0.01)=0.1;
uniform float edgeHeight:hint_range(0.0, 1.0, 0.01)=0.05;
uniform vec4 edgeColor:source_color;
uniform float trailHeight:hint_range(0.0, 1.0, 0.01)=0.3;
uniform float trailAlpha:hint_range(0.0, 1.0, 0.01)=0.5;
uniform vec4 trailColor:source_color;
void fragment() {
if(UV.y>=1.0-progress){
if(1.0-progress+trailHeight-UV.y>0.0){
float dist=distance(UV.y,1.0-progress);
COLOR=vec4(1);
COLOR.a=(trailHeight-dist)/trailHeight*trailAlpha;
COLOR=mix(COLOR,trailColor*vec4(1,1,1,(trailHeight-dist)/trailHeight),1);
}else{
COLOR.a*=backAlpha;
}
}else if(distance(UV.y,1.0-progress)<edgeHeight){
COLOR=vec4(1.0);
COLOR=edgeColor;
}
}