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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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refactor(LaserSummoner): 修复资源ID命名不规范并更新引用
统一替换场景内的子资源随机ID为更易区分的命名,修正粒子材质对曲线、渐变纹理的引用指向
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@@ -19,42 +19,42 @@ shader_parameter/wave_width = 0.5
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shader_parameter/edge_nonalpha = 0.6
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shader_parameter/alpha = 1.0
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[sub_resource type="Curve" id="Curve_itlbo"]
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[sub_resource type="Curve" id="Curve_5qhrw"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_xathl"]
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curve = SubResource("Curve_itlbo")
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[sub_resource type="CurveTexture" id="CurveTexture_e7vrf"]
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curve = SubResource("Curve_5qhrw")
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[sub_resource type="Curve" id="Curve_75ctq"]
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[sub_resource type="Curve" id="Curve_ws1jd"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_my7uy"]
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curve = SubResource("Curve_75ctq")
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[sub_resource type="CurveTexture" id="CurveTexture_ypwek"]
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curve = SubResource("Curve_ws1jd")
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[sub_resource type="Gradient" id="Gradient_62xhh"]
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[sub_resource type="Gradient" id="Gradient_3diwe"]
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offsets = PackedFloat32Array(0, 0.60687)
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colors = PackedColorArray(1, 1, 1, 1, 1, 0, 0, 1)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_yix5j"]
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gradient = SubResource("Gradient_62xhh")
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_tn8hw"]
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gradient = SubResource("Gradient_3diwe")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_m7jvq"]
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_nu1m4"]
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particle_flag_disable_z = true
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emission_shape = 3
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emission_box_extents = Vector3(0, 1000, 1)
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angle_min = 1.07288e-05
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angle_max = 360.0
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angle_curve = SubResource("CurveTexture_my7uy")
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angle_curve = SubResource("CurveTexture_ypwek")
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spread = 15.0
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initial_velocity_min = -500.0
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initial_velocity_max = 500.0
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gravity = Vector3(0, 0, 0)
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scale_min = 3.0
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scale_max = 15.0
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color_ramp = SubResource("GradientTexture1D_yix5j")
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alpha_curve = SubResource("CurveTexture_xathl")
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color_ramp = SubResource("GradientTexture1D_tn8hw")
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alpha_curve = SubResource("CurveTexture_e7vrf")
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[sub_resource type="Animation" id="Animation_1rif1"]
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length = 0.001
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@@ -230,7 +230,7 @@ position = Vector2(50, 1000)
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amount = 400
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lifetime = 0.25
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visibility_rect = Rect2(-100, -1000, 200, 2000)
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process_material = SubResource("ParticleProcessMaterial_m7jvq")
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process_material = SubResource("ParticleProcessMaterial_nu1m4")
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[node name="launcher" type="Polygon2D" parent="texture/rect" index="1" unique_id=1254071384]
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position = Vector2(50, -21)
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