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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-07-08 11:07:06 +08:00

fix(EntityBase): 仅在Boss死亡时掉落灵魂物品

修改tryDie函数,使灵魂物品只在Boss死亡时生成,避免普通敌人也掉落灵魂物品
This commit is contained in:
2025-09-27 22:40:37 +08:00
parent 9258a26232
commit 6e644324cb
+1
View File
@@ -321,6 +321,7 @@ func tryDie(by: BulletBase = null):
fields[FieldStore.Entity.MAX_HEALTH] * randf_range(1 - GameRule.beachballOffset, 1 + GameRule.beachballOffset), fields[FieldStore.Entity.MAX_HEALTH] * randf_range(1 - GameRule.beachballOffset, 1 + GameRule.beachballOffset),
position + MathTool.randv2_range(GameRule.itemDroppedSpawnOffset) position + MathTool.randv2_range(GameRule.itemDroppedSpawnOffset)
) )
if isBoss:
ItemDropped.generate( ItemDropped.generate(
ItemStore.ItemType.SOUL, ItemStore.ItemType.SOUL,
randi_range(1, 2), randi_range(1, 2),