mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-06-11 06:07:12 +08:00
refactor(Characters/Rooster): 调整子弹折射和分裂参数
移除子弹分裂参数,将子弹折射次数从2增加到3 更新武器从ChainGun到PurpleCrystal 优化子弹折射逻辑,避免重复目标 使用call_deferred安全添加子节点
This commit is contained in:
@@ -152,19 +152,30 @@ func trySplit():
|
||||
var cloned = duplicate() as BulletBase
|
||||
cloned.rotation = deg_to_rad(360.0 / total * i)
|
||||
cloned.isChildSplit = true
|
||||
get_parent().add_child(split(cloned, i, total, last))
|
||||
cloned.launcher = launcher
|
||||
cloned.parent = parent
|
||||
get_parent().add_child.call_deferred(split(cloned, i, total, last))
|
||||
func tryRefract():
|
||||
if is_instance_valid(launcher) and !isChildRefract:
|
||||
var value = launcher.fields.get(FieldStore.Entity.BULLET_REFRACTION)
|
||||
var total = MathTool.shrimpRate(value)
|
||||
var last = value - floor(value)
|
||||
var aimed: Array[EntityBase] = []
|
||||
for i in total:
|
||||
var entity = EntityTool.findClosetEntity(position, get_tree(), !launcher.isPlayer(), launcher.isPlayer(), [launcher])
|
||||
var entity = EntityTool.findClosetEntity(
|
||||
position, get_tree(),
|
||||
!launcher.isPlayer(),
|
||||
launcher.isPlayer(),
|
||||
[launcher] + aimed
|
||||
)
|
||||
if is_instance_valid(entity):
|
||||
aimed.append(entity)
|
||||
var cloned = duplicate() as BulletBase
|
||||
cloned.look_at(entity.position)
|
||||
cloned.isChildRefract = true
|
||||
get_parent().add_child(refract(cloned, entity, i, total, last))
|
||||
cloned.launcher = launcher
|
||||
cloned.parent = parent
|
||||
get_parent().add_child.call_deferred(refract(cloned, entity, i, total, last))
|
||||
|
||||
# 抽象方法
|
||||
func firstFrame():
|
||||
|
||||
Reference in New Issue
Block a user