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refactor(Characters/Rooster): 调整子弹折射和分裂参数
移除子弹分裂参数,将子弹折射次数从2增加到3 更新武器从ChainGun到PurpleCrystal 优化子弹折射逻辑,避免重复目标 使用call_deferred安全添加子节点
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@@ -8,7 +8,7 @@ static func fromHurtbox(node: Node) -> EntityBase:
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if entity is EntityBase:
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return entity as EntityBase
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return null
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static func findClosetEntity(to: Vector2, fromTree: SceneTree, player: bool = false, mob: bool = false, excludes: Array[EntityBase] = [], allowSummon: bool = false) -> EntityBase:
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static func findClosetEntity(to: Vector2, fromTree: SceneTree, player: bool = false, mob: bool = false, excludes: Array = [], allowSummon: bool = false) -> EntityBase:
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var result = null
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var lastDistance = INF
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var nodes = []
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