diff --git a/scripts/Contents/Bullets/PipeBullet.gd b/scripts/Contents/Bullets/PipeBullet.gd index b79b5d8..fb2ae5b 100644 --- a/scripts/Contents/Bullets/PipeBullet.gd +++ b/scripts/Contents/Bullets/PipeBullet.gd @@ -11,4 +11,4 @@ func ai(): func destroy(_beacuseMap: bool): EffectController.create(ComponentManager.getEffect("PipeFall"), position).shot() func succeedToHit(_dmg: float, _entity: EntityBase): - energy *= 0.8 + energy *= 0.6 diff --git a/scripts/Contents/Weapons/Pipe.gd b/scripts/Contents/Weapons/Pipe.gd index 16c484e..3badbdd 100644 --- a/scripts/Contents/Weapons/Pipe.gd +++ b/scripts/Contents/Weapons/Pipe.gd @@ -16,5 +16,5 @@ func attack(entity: EntityBase): var e = charged(readStore("atk"), 0.1) bullet.baseDamage = e bullet.energy = e - bullet.speed = e + bullet.speed = sqrt(e) return true