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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(武器): 调整多个武器的数值和显示属性
更新多个武器的伤害值、能量消耗、冷却时间等数值平衡 修复武器描述文本中的错误并统一显示格式 为部分武器添加缺失的tease文本和可见性设置 优化武器配置文件的调试标记和能量显示
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@@ -8,7 +8,6 @@
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script = ExtResource("2_7yxbe")
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avatarTexture = ExtResource("2_tw58e")
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displayName = "Gobo"
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quality = 4
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typeTopic = 4
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store = {
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"atk": 100,
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@@ -24,15 +23,22 @@ storeType = {
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}
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descriptionTemplate = "召唤[b]Gobo[/b],Gobo会自主行动,每受到$atk点伤害后会生产$count颗[b]苹果[/b]。Gobo初始拥有$health点生命值。"
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sources = Array[String](["Scratch"])
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needEnergy = 75.0
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cooldown = 1000.0
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debugRebuild = true
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[node name="avatar" parent="container/info" parent_id_path=PackedInt32Array(1625294072) index="0" unique_id=1021985889]
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texture = ExtResource("2_tw58e")
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[node name="energy" parent="container/info/infos/energyInfo" parent_id_path=PackedInt32Array(644675021) index="1" unique_id=1664028115]
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text = "75.0"
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[node name="name" parent="container/info/displays" parent_id_path=PackedInt32Array(784441328) index="0" unique_id=1576068972]
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displayName = "Gobo"
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quality = 4
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typeTopic = 4
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[node name="source" parent="container/info/displays" parent_id_path=PackedInt32Array(784441328) index="1" unique_id=365191794]
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text = "Scratch"
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[node name="description" parent="container" parent_id_path=PackedInt32Array(575698869) index="2" unique_id=566230682]
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text = "[center]召唤[b]Gobo[/b],Gobo会自主行动,每受到[color=cyan]100[/color]点伤害后会生产[color=cyan]1[/color]颗[b]苹果[/b]。Gobo初始拥有[color=cyan]200[/color]点生命值。[/center]"
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