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feat(武器): 调整多个武器的数值和显示属性
更新多个武器的伤害值、能量消耗、冷却时间等数值平衡 修复武器描述文本中的错误并统一显示格式 为部分武器添加缺失的tease文本和可见性设置 优化武器配置文件的调试标记和能量显示
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@@ -36,12 +36,17 @@ descriptionTemplate = "召唤[color=yellow]1[/color]枚[b]魔法导弹[/b],围
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分裂出$count枚[b]次级导弹[/b],
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可继承分裂最多$count次。"
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sources = Array[String](["万有引力", "宇宙航行"])
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cooldown = 1000.0
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tease = "物理学还在追我"
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needEnergy = 25.0
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cooldown = 3000.0
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debugRebuild = true
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[node name="avatar" parent="container/info" parent_id_path=PackedInt32Array(1625294072) index="0" unique_id=1021985889]
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texture = ExtResource("2_3sdrm")
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[node name="energy" parent="container/info/infos/energyInfo" parent_id_path=PackedInt32Array(644675021) index="1" unique_id=1664028115]
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text = "25.0"
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[node name="name" parent="container/info/displays" parent_id_path=PackedInt32Array(784441328) index="0" unique_id=1576068972]
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displayName = "导弹法杖"
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quality = 2
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@@ -61,5 +66,5 @@ text = "[center]召唤[color=yellow]1[/color]枚[b]魔法导弹[/b],围绕鼠
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可继承分裂最多[color=cyan]3[/color]次。[/center]"
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[node name="tease" parent="container" parent_id_path=PackedInt32Array(575698869) index="3" unique_id=689277044]
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visible = false
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text = "“ ”"
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visible = true
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text = "“物理学还在追我”"
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