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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat: 添加多个召唤物的displayName并调整相关参数
refactor: 统一测试BOSS的wave配置 fix: 修正Parrier.gd中的launcher判断条件 perf: 调整MTY的攻击冷却时间和技能范围 style: 移除部分调试标记和冗余代码
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@@ -87,7 +87,7 @@ position = Vector2(0, -27)
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scale = Vector2(1.1823181, 1.1823181)
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sprite_frames = SubResource("SpriteFrames_hjlm2")
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animation = &"walk"
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frame_progress = 0.5124606
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frame_progress = 0.5383854
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[node name="hitbox" parent="texture/hurtbox" index="0"]
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position = Vector2(0, -26.5)
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@@ -95,3 +95,4 @@ shape = SubResource("RectangleShape2D_fdkbo")
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[node name="statebar" parent="." index="4"]
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position = Vector2(0, -195)
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longer = true
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