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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-26 05:22:29 +08:00

feat: 添加多个召唤物的displayName并调整相关参数

refactor: 统一测试BOSS的wave配置
fix: 修正Parrier.gd中的launcher判断条件
perf: 调整MTY的攻击冷却时间和技能范围
style: 移除部分调试标记和冗余代码
This commit is contained in:
2026-04-25 13:17:17 +08:00
parent 3a8c48dae7
commit 7120eaa79e
12 changed files with 53 additions and 45 deletions
+4 -3
View File
@@ -1,4 +1,4 @@
[gd_scene load_steps=11 format=3 uid="uid://m4y40dm14s2k"]
[gd_scene format=3 uid="uid://m4y40dm14s2k"]
[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_06nhw"]
[ext_resource type="Script" uid="uid://bpu0sko7fthdk" path="res://scripts/Contents/Summons/HJM.gd" id="2_7ry3q"]
@@ -45,9 +45,10 @@ animations = [{
"speed": 15.0
}]
[node name="HJM" instance=ExtResource("1_06nhw")]
[node name="HJM" unique_id=1606708235 instance=ExtResource("1_06nhw")]
script = ExtResource("2_7ry3q")
attraction = 0.1
displayName = "耄耋"
useStatic = true
[node name="texture" parent="." index="3"]
@@ -64,4 +65,4 @@ frame_progress = 0.20121677
[node name="hitbox" parent="texture/hurtbox" index="0"]
position = Vector2(-4, 13)
[node name="normal" type="Node2D" parent="texture/weapons" index="0"]
[node name="normal" type="Node2D" parent="texture/weapons" index="0" unique_id=832452867]
+1
View File
@@ -23,6 +23,7 @@ size = Vector2(112, 70)
[node name="LGBTFlag" unique_id=1526099188 instance=ExtResource("1_fktqv")]
script = ExtResource("2_6d456")
attraction = 1.0
displayName = "彩虹旗"
[node name="texture" parent="." index="3"]
sprite_frames = SubResource("SpriteFrames_r6sud")
+5 -4
View File
@@ -1,4 +1,4 @@
[gd_scene load_steps=9 format=3 uid="uid://bjuf0n8y5fxw4"]
[gd_scene format=3 uid="uid://bjuf0n8y5fxw4"]
[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_xnsmi"]
[ext_resource type="Script" uid="uid://fc3pppnguup" path="res://scripts/Contents/Summons/Shield.gd" id="2_1x6ja"]
@@ -33,10 +33,11 @@ shader_parameter/alpha = 0.2999999932944
[sub_resource type="CircleShape2D" id="CircleShape2D_ddbxg"]
radius = 150.0
[node name="Sheild" instance=ExtResource("1_xnsmi")]
[node name="Sheild" unique_id=1046961314 instance=ExtResource("1_xnsmi")]
collision_priority = 2.0
script = ExtResource("2_1x6ja")
attraction = 0.0
displayName = "音元盾"
[node name="texture" parent="." index="3"]
sprite_frames = SubResource("SpriteFrames_1x6ja")
@@ -44,14 +45,14 @@ sprite_frames = SubResource("SpriteFrames_1x6ja")
[node name="staticBackground" parent="texture" index="0"]
position = Vector2(0, 50)
[node name="circle" type="Node2D" parent="texture/staticBackground" index="0"]
[node name="circle" type="Node2D" parent="texture/staticBackground" index="0" unique_id=1421224208]
material = SubResource("ShaderMaterial_ddbxg")
script = ExtResource("4_cg4js")
size = Vector2(300, 300)
color = Color(1, 0.76694965, 0, 1)
metadata/_custom_type_script = "uid://cgb01lelfg73p"
[node name="circle2" type="Node2D" parent="texture/staticBackground" index="1"]
[node name="circle2" type="Node2D" parent="texture/staticBackground" index="1" unique_id=283148199]
material = SubResource("ShaderMaterial_cg4js")
script = ExtResource("4_cg4js")
size = Vector2(300, 300)