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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat: 添加多个召唤物的displayName并调整相关参数
refactor: 统一测试BOSS的wave配置 fix: 修正Parrier.gd中的launcher判断条件 perf: 调整MTY的攻击冷却时间和技能范围 style: 移除部分调试标记和冗余代码
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=11 format=3 uid="uid://m4y40dm14s2k"]
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[gd_scene format=3 uid="uid://m4y40dm14s2k"]
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[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_06nhw"]
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[ext_resource type="Script" uid="uid://bpu0sko7fthdk" path="res://scripts/Contents/Summons/HJM.gd" id="2_7ry3q"]
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@@ -45,9 +45,10 @@ animations = [{
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"speed": 15.0
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}]
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[node name="HJM" instance=ExtResource("1_06nhw")]
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[node name="HJM" unique_id=1606708235 instance=ExtResource("1_06nhw")]
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script = ExtResource("2_7ry3q")
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attraction = 0.1
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displayName = "耄耋"
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useStatic = true
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[node name="texture" parent="." index="3"]
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@@ -64,4 +65,4 @@ frame_progress = 0.20121677
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[node name="hitbox" parent="texture/hurtbox" index="0"]
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position = Vector2(-4, 13)
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[node name="normal" type="Node2D" parent="texture/weapons" index="0"]
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[node name="normal" type="Node2D" parent="texture/weapons" index="0" unique_id=832452867]
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