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feat: 添加多个召唤物的displayName并调整相关参数
refactor: 统一测试BOSS的wave配置 fix: 修正Parrier.gd中的launcher判断条件 perf: 调整MTY的攻击冷却时间和技能范围 style: 移除部分调试标记和冗余代码
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=9 format=3 uid="uid://bjuf0n8y5fxw4"]
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[gd_scene format=3 uid="uid://bjuf0n8y5fxw4"]
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[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_xnsmi"]
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[ext_resource type="Script" uid="uid://fc3pppnguup" path="res://scripts/Contents/Summons/Shield.gd" id="2_1x6ja"]
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@@ -33,10 +33,11 @@ shader_parameter/alpha = 0.2999999932944
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[sub_resource type="CircleShape2D" id="CircleShape2D_ddbxg"]
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radius = 150.0
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[node name="Sheild" instance=ExtResource("1_xnsmi")]
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[node name="Sheild" unique_id=1046961314 instance=ExtResource("1_xnsmi")]
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collision_priority = 2.0
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script = ExtResource("2_1x6ja")
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attraction = 0.0
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displayName = "音元盾"
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[node name="texture" parent="." index="3"]
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sprite_frames = SubResource("SpriteFrames_1x6ja")
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@@ -44,14 +45,14 @@ sprite_frames = SubResource("SpriteFrames_1x6ja")
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[node name="staticBackground" parent="texture" index="0"]
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position = Vector2(0, 50)
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[node name="circle" type="Node2D" parent="texture/staticBackground" index="0"]
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[node name="circle" type="Node2D" parent="texture/staticBackground" index="0" unique_id=1421224208]
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material = SubResource("ShaderMaterial_ddbxg")
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script = ExtResource("4_cg4js")
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size = Vector2(300, 300)
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color = Color(1, 0.76694965, 0, 1)
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metadata/_custom_type_script = "uid://cgb01lelfg73p"
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[node name="circle2" type="Node2D" parent="texture/staticBackground" index="1"]
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[node name="circle2" type="Node2D" parent="texture/staticBackground" index="1" unique_id=283148199]
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material = SubResource("ShaderMaterial_cg4js")
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script = ExtResource("4_cg4js")
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size = Vector2(300, 300)
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