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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat: 添加多个召唤物的displayName并调整相关参数
refactor: 统一测试BOSS的wave配置 fix: 修正Parrier.gd中的launcher判断条件 perf: 调整MTY的攻击冷却时间和技能范围 style: 移除部分调试标记和冗余代码
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@@ -29,7 +29,7 @@ func succeedToHit(_dmg: float, entity: EntityBase):
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eff.shot()
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entity.impluse((effSpawn - position).normalized() * 450)
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func hitBullet(bullet: BulletBase): # 当前子弹与其他子弹相撞
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if !is_instance_valid(bullet.launcher): return
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if !is_instance_valid(launcher): return
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if BulletTool.canDamage(bullet, launcher): # 其他子弹可以使当前子弹的发射者受伤吗?
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if parryiedTimes < maxParryTimes && MathTool.rate(parryRate): # 一个刀光最多格挡多少个敌方子弹?
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parryiedTimes += 1
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@@ -4,9 +4,9 @@ class_name MTY
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func register():
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fields[FieldStore.Entity.MAX_HEALTH] = 400
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fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.9
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attackCooldownMap[0] = 2000
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attackCooldownMap[1] = 750
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attackCooldownMap[2] = 450
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attackCooldownMap[0] = 4000
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attackCooldownMap[1] = 1500
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attackCooldownMap[2] = 500
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sprintMultiplier = 5
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func spawn():
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texture.play("walk")
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@@ -19,7 +19,7 @@ func attack(type: int):
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trySprint()
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elif type == 1:
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var track = getTrackingAnchor()
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var bullet = BulletTool.findClosetBulletCanDamage(track, get_tree(), self , 400)
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var bullet = BulletTool.findClosetBulletCanDamage(track, get_tree(), self , 450)
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if is_instance_valid(bullet):
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BulletBase.generate(ComponentManager.getBullet("Parrier"), self , track, track.angle_to_point(bullet.position))
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elif type == 2:
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@@ -31,7 +31,7 @@ static var WAVE_NORMAL = [
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Wave.create("KukeMC", 0, 0, true, 19, INF, 20),
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Wave.create("Bear", 0, 0, true, 29, INF, 23),
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]
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static var WAVE_TESTBOSS_ALL = [
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static var WAVE_TESTBOSS = [
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Wave.create("Deepsea", 0, 0, true, 0, INF, 6),
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Wave.create("Kernyr", 0, 0, true, 1, INF, 6),
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Wave.create("CyberCat", 0, 0, true, 2, INF, 6),
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@@ -39,18 +39,9 @@ static var WAVE_TESTBOSS_ALL = [
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Wave.create("KukeMC", 0, 0, true, 4, INF, 6),
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Wave.create("Bear", 0, 0, true, 5, INF, 6),
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]
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static var WAVE_TESTBOSS_KUKE = [
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Wave.create("KukeMC", 0, 0, true, 0, INF, 1),
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]
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static var WAVE_TESTBOSS_BEAR = [
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Wave.create("Bear", 0, 0, true, 0, INF, 1),
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]
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static var WAVE_TESTBOSS_CHICK = [
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Wave.create("Chick", 0, 0, true, 0, INF, 1),
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]
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static var WAVE_JUSTJOKE = [
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# Wave.create("Kernyr", 0, 0, true, 0, INF, 1),
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# Wave.create("CyberCat", 0, 0, true, 0, INF, 1),
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Wave.create("Kernyr", 0, 0, true, 0, INF, 1),
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Wave.create("CyberCat", 0, 0, true, 0, INF, 1),
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Wave.create("Deepsea", 0, 0, true, 0, INF, 1)
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]
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static var WAVE_MOWING = [
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@@ -60,10 +51,10 @@ static var WAVE_MOWING = [
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Wave.create("MTY", 1, 5, false, 0, INF, 1),
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]
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static var WAVE_TESTMOB = [
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Wave.create("MTY", 1, 1, false, 0, INF, 1)
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Wave.create("MTY", 1, 10, false, 0, INF, 1)
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]
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static var WAVE_EMPTY = []
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static var waveReleaseConfig = [WAVE_TESTBOSS_ALL, 1]
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static var waveReleaseConfig = [WAVE_TESTBOSS, 1]
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static var waveDebugConfig = [WAVE_TESTMOB, 1]
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static var current: int = startWith(waveReleaseConfig[1]) if WorldManager.isRelease() else startWith(waveDebugConfig[1])
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@@ -200,8 +200,8 @@ func _physics_process(_delta: float) -> void:
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ai()
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elif isSummon():
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ai()
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velocity += inertia
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inertia *= 0.9
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velocity += inertia
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inertia *= 0.9
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move_and_slide()
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var collision = get_last_slide_collision()
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if is_instance_valid(collision):
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@@ -2,11 +2,16 @@ extends CanvasItem
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class_name EntityStateBar
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@export var entity: EntityBase
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@export var longer: bool = false
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@onready var healthBar: ColorBar = $"%health"
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@onready var levelLabel: Label = $"%level"
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@onready var levelLabels: HBoxContainer = $"%levelLabel"
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func _ready():
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if longer:
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healthBar.size.x *= 2
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healthBar.position.x *= 2
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func forceSync():
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healthBar.maxValue = entity.fields[FieldStore.Entity.MAX_HEALTH]
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healthBar.currentValue = entity.health
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