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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

feat: 添加多个召唤物的displayName并调整相关参数

refactor: 统一测试BOSS的wave配置
fix: 修正Parrier.gd中的launcher判断条件
perf: 调整MTY的攻击冷却时间和技能范围
style: 移除部分调试标记和冗余代码
This commit is contained in:
2026-04-25 13:17:17 +08:00
parent 3a8c48dae7
commit 7120eaa79e
12 changed files with 53 additions and 45 deletions
+1 -1
View File
@@ -29,7 +29,7 @@ func succeedToHit(_dmg: float, entity: EntityBase):
eff.shot()
entity.impluse((effSpawn - position).normalized() * 450)
func hitBullet(bullet: BulletBase): # 当前子弹与其他子弹相撞
if !is_instance_valid(bullet.launcher): return
if !is_instance_valid(launcher): return
if BulletTool.canDamage(bullet, launcher): # 其他子弹可以使当前子弹的发射者受伤吗?
if parryiedTimes < maxParryTimes && MathTool.rate(parryRate): # 一个刀光最多格挡多少个敌方子弹?
parryiedTimes += 1