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feat: 添加多个召唤物的displayName并调整相关参数
refactor: 统一测试BOSS的wave配置 fix: 修正Parrier.gd中的launcher判断条件 perf: 调整MTY的攻击冷却时间和技能范围 style: 移除部分调试标记和冗余代码
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@@ -4,9 +4,9 @@ class_name MTY
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func register():
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fields[FieldStore.Entity.MAX_HEALTH] = 400
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fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.9
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attackCooldownMap[0] = 2000
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attackCooldownMap[1] = 750
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attackCooldownMap[2] = 450
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attackCooldownMap[0] = 4000
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attackCooldownMap[1] = 1500
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attackCooldownMap[2] = 500
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sprintMultiplier = 5
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func spawn():
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texture.play("walk")
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@@ -19,7 +19,7 @@ func attack(type: int):
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trySprint()
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elif type == 1:
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var track = getTrackingAnchor()
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var bullet = BulletTool.findClosetBulletCanDamage(track, get_tree(), self , 400)
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var bullet = BulletTool.findClosetBulletCanDamage(track, get_tree(), self , 450)
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if is_instance_valid(bullet):
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BulletBase.generate(ComponentManager.getBullet("Parrier"), self , track, track.angle_to_point(bullet.position))
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elif type == 2:
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