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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

feat: 添加多个召唤物的displayName并调整相关参数

refactor: 统一测试BOSS的wave配置
fix: 修正Parrier.gd中的launcher判断条件
perf: 调整MTY的攻击冷却时间和技能范围
style: 移除部分调试标记和冗余代码
This commit is contained in:
2026-04-25 13:17:17 +08:00
parent 3a8c48dae7
commit 7120eaa79e
12 changed files with 53 additions and 45 deletions
+2 -2
View File
@@ -200,8 +200,8 @@ func _physics_process(_delta: float) -> void:
ai()
elif isSummon():
ai()
velocity += inertia
inertia *= 0.9
velocity += inertia
inertia *= 0.9
move_and_slide()
var collision = get_last_slide_collision()
if is_instance_valid(collision):
+5
View File
@@ -2,11 +2,16 @@ extends CanvasItem
class_name EntityStateBar
@export var entity: EntityBase
@export var longer: bool = false
@onready var healthBar: ColorBar = $"%health"
@onready var levelLabel: Label = $"%level"
@onready var levelLabels: HBoxContainer = $"%levelLabel"
func _ready():
if longer:
healthBar.size.x *= 2
healthBar.position.x *= 2
func forceSync():
healthBar.maxValue = entity.fields[FieldStore.Entity.MAX_HEALTH]
healthBar.currentValue = entity.health