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feat: Add weapon system and attack functionality to Rooster character
- Introduced a weapons node in EntityBase for weapon management. - Updated Rooster to include cooldown for attacks and weapon anchoring. - Implemented attack method in Rooster to generate bullets. - Enhanced BulletBase with life distance and lifetime properties. - Created Chick character with animations and integrated into the world. - Updated PurpleCrystal bullet behavior to move forward based on rotation. - Refactored EntityBase to use a fields dictionary for attributes. - Added FieldStore for managing entity-related constants. - Adjusted GameRule to include bullet speed multiplier.
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@@ -114,6 +114,9 @@ tree_root = SubResource("AnimationNodeBlendSpace1D_51ube")
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anim_player = NodePath("..")
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parameters/blend_position = 1.0
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[node name="weapons" type="Node2D" parent="texture"]
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unique_name_in_owner = true
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[node name="movebox" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_ce3to")
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