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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat: Add weapon system and attack functionality to Rooster character
- Introduced a weapons node in EntityBase for weapon management. - Updated Rooster to include cooldown for attacks and weapon anchoring. - Implemented attack method in Rooster to generate bullets. - Enhanced BulletBase with life distance and lifetime properties. - Created Chick character with animations and integrated into the world. - Updated PurpleCrystal bullet behavior to move forward based on rotation. - Refactored EntityBase to use a fields dictionary for attributes. - Added FieldStore for managing entity-related constants. - Adjusted GameRule to include bullet speed multiplier.
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@@ -0,0 +1,5 @@
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extends BulletBase
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class_name PurpleCrystal
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func ai():
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forward(Vector2.from_angle(rotation))
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@@ -10,3 +10,9 @@ func ai():
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move(direction)
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if direction.length() == 0:
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texture.play("idle")
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if Input.is_action_pressed("attack"):
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tryAttack(0)
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func attack(type):
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if type == 0:
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var weaponPos = findWeaponAnchor("normal")
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BulletBase.generate(preload("res://components/Bullets/PurpleCrystal.tscn"), self, weaponPos, (get_global_mouse_position() - weaponPos).angle())
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