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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat: Add weapon system and attack functionality to Rooster character
- Introduced a weapons node in EntityBase for weapon management. - Updated Rooster to include cooldown for attacks and weapon anchoring. - Implemented attack method in Rooster to generate bullets. - Enhanced BulletBase with life distance and lifetime properties. - Created Chick character with animations and integrated into the world. - Updated PurpleCrystal bullet behavior to move forward based on rotation. - Refactored EntityBase to use a fields dictionary for attributes. - Added FieldStore for managing entity-related constants. - Adjusted GameRule to include bullet speed multiplier.
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@@ -0,0 +1,10 @@
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class_name FieldStore
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enum Entity {
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MAX_HEALTH,
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DAMAGE_MULTIPILER,
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MOVEMENT_SPEED,
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ATTACK_SPEED,
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CRIT_RATE,
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CRIT_DAMAGE,
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}
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@@ -1,3 +1,4 @@
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class_name GameRule
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static var allowFriendlyFire: bool = false # 是否允许友军伤害
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static var allowFriendlyFire: bool = false # 是否允许友军伤害
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static var bulletSpeedMultiplier: float = 1 # 子弹速度倍率
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@@ -5,5 +5,5 @@ static var rootNode: Node2D
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static var tree: SceneTree
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func _ready():
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tree = get_tree()
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rootNode = self
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tree = get_tree()
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rootNode = self
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