1
1
mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-01 00:41:54 +08:00

feat: 更新饲料和面板逻辑,添加香蕉饲料,重构UI组件和状态管理

This commit is contained in:
2025-08-26 22:31:28 +08:00
parent 51fc904a6a
commit 739be888f3
15 changed files with 103 additions and 22 deletions
+23
View File
@@ -0,0 +1,23 @@
extends FullscreenPanelBase
@onready var avaliableFeeds: Node = $"%avaliableFeeds"
@onready var feedCards: HBoxContainer = $"%feedcards"
func hideAll():
for i in avaliableFeeds.get_children():
i.hide()
func beforeOpen():
hideAll()
var feeds = []
for i in avaliableFeeds.get_children():
feeds.append(i)
feeds.shuffle()
for i in range(3):
var feed = feeds[i]
var cloned = feed.duplicate()
cloned.show()
feedCards.add_child(cloned)
func afterClose():
for i in feedCards.get_children():
feedCards.remove_child(i)
+1 -1
View File
@@ -13,7 +13,7 @@ static var countBoost: float = 0.1 # 每波增加的敌人数量百分比,指
static var data: Array[Wave] = [
# entity, minCount, maxCount, isBoss, from, to, per
create(preload("res://components/Characters/Hen.tscn"), 1, 5, false, 0, INF, 1),
create(preload("res://components/Characters/Chick.tscn"), 0, 0, true, 1, INF, 2)
create(preload("res://components/Characters/Chick.tscn"), 0, 0, true, 8, INF, 1)
]
static func create(