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feat: 更新饲料和面板逻辑,添加香蕉饲料,重构UI组件和状态管理
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@@ -8,7 +8,7 @@ class_name FieldShow
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@onready var nameLabel: Label = $"%name"
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@onready var valueLabel: Label = $"%value"
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func _physics_process(_delta):
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func _ready():
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nameLabel.text = FieldStore.entityMap[field]
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var formattedValue: String
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var dataType = FieldStore.entityMapType[field]
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