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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat: 更新饲料和面板逻辑,添加香蕉饲料,重构UI组件和状态管理
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@@ -4,4 +4,4 @@ static var allowFriendlyFire: bool = false # 是否允许友军伤害
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static var bulletSpeedMultiplier: float = 1 # 子弹速度倍率
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static var damageOffset: float = 0.2 # 伤害随机浮动比例,默认20%,即10的基础伤害会应用为8~12
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static var damageLabelSpawnOffset: float = 10 # 伤害标签生成位置的随机偏移
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static var itemDroppedSpawnOffset: float = 10 # 掉落物生成位置的随机偏移
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static var itemDroppedSpawnOffset: float = 30 # 掉落物生成位置的随机偏移
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@@ -9,4 +9,4 @@ func _ready():
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rootNode = self
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func _physics_process(_delta):
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if EntityBase.mobCount() == 0:
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Wave.next()
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UIState.setPanel("MakeFeed")
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