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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-02 09:21:54 +08:00

feat: 更新饲料和面板逻辑,添加香蕉饲料,重构UI组件和状态管理

This commit is contained in:
2025-08-26 22:31:28 +08:00
parent 51fc904a6a
commit 739be888f3
15 changed files with 103 additions and 22 deletions
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@@ -4,4 +4,4 @@ static var allowFriendlyFire: bool = false # 是否允许友军伤害
static var bulletSpeedMultiplier: float = 1 # 子弹速度倍率
static var damageOffset: float = 0.2 # 伤害随机浮动比例,默认20%,即10的基础伤害会应用为8~12
static var damageLabelSpawnOffset: float = 10 # 伤害标签生成位置的随机偏移
static var itemDroppedSpawnOffset: float = 10 # 掉落物生成位置的随机偏移
static var itemDroppedSpawnOffset: float = 30 # 掉落物生成位置的随机偏移
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@@ -9,4 +9,4 @@ func _ready():
rootNode = self
func _physics_process(_delta):
if EntityBase.mobCount() == 0:
Wave.next()
UIState.setPanel("MakeFeed")