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feat: 更新饲料和面板逻辑,添加香蕉饲料,重构UI组件和状态管理
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@@ -9,4 +9,4 @@ func _ready():
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rootNode = self
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func _physics_process(_delta):
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if EntityBase.mobCount() == 0:
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Wave.next()
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UIState.setPanel("MakeFeed")
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