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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat: 更新多个武器和子弹的属性和行为
- 为LGBTFlag添加500点最大生命值 - 调整NuclearBomb的旋转逻辑和AcidBulletBase的移动行为 - 重写WhiteSoul子弹逻辑,增加随机大小和速度 - 修改Oxygener武器,允许使用能量替代篮球消耗 - 更新多个场景文件,优化属性和描述
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=6 format=3 uid="uid://b83iw0a062qp"]
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[gd_scene format=3 uid="uid://b83iw0a062qp"]
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[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_fktqv"]
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[ext_resource type="Script" uid="uid://11fi3jjdm810" path="res://scripts/Contents/Summons/LGBTFlag.gd" id="2_6d456"]
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@@ -20,9 +20,9 @@ animations = [{
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_r6sud"]
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size = Vector2(112, 70)
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[node name="LGBTFlag" instance=ExtResource("1_fktqv")]
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[node name="LGBTFlag" unique_id=1526099188 instance=ExtResource("1_fktqv")]
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script = ExtResource("2_6d456")
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attraction = 0.75
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attraction = 1.0
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[node name="texture" parent="." index="3"]
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sprite_frames = SubResource("SpriteFrames_r6sud")
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@@ -36,4 +36,4 @@ texture = ExtResource("3_r6sud")
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position = Vector2(0, 15)
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shape = SubResource("RectangleShape2D_r6sud")
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[node name="normal" type="Node2D" parent="texture/weapons" index="0"]
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[node name="normal" type="Node2D" parent="texture/weapons" index="0" unique_id=482903999]
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