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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-07-04 01:02:13 +08:00

feat: 更新多个武器和子弹的属性和行为

- 为LGBTFlag添加500点最大生命值
- 调整NuclearBomb的旋转逻辑和AcidBulletBase的移动行为
- 重写WhiteSoul子弹逻辑,增加随机大小和速度
- 修改Oxygener武器,允许使用能量替代篮球消耗
- 更新多个场景文件,优化属性和描述
This commit is contained in:
2026-04-11 11:05:59 +08:00
parent 1b737ac8aa
commit 73adc34aef
12 changed files with 103 additions and 40 deletions
+4 -4
View File
@@ -1,4 +1,4 @@
[gd_scene load_steps=6 format=3 uid="uid://b83iw0a062qp"]
[gd_scene format=3 uid="uid://b83iw0a062qp"]
[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_fktqv"]
[ext_resource type="Script" uid="uid://11fi3jjdm810" path="res://scripts/Contents/Summons/LGBTFlag.gd" id="2_6d456"]
@@ -20,9 +20,9 @@ animations = [{
[sub_resource type="RectangleShape2D" id="RectangleShape2D_r6sud"]
size = Vector2(112, 70)
[node name="LGBTFlag" instance=ExtResource("1_fktqv")]
[node name="LGBTFlag" unique_id=1526099188 instance=ExtResource("1_fktqv")]
script = ExtResource("2_6d456")
attraction = 0.75
attraction = 1.0
[node name="texture" parent="." index="3"]
sprite_frames = SubResource("SpriteFrames_r6sud")
@@ -36,4 +36,4 @@ texture = ExtResource("3_r6sud")
position = Vector2(0, 15)
shape = SubResource("RectangleShape2D_r6sud")
[node name="normal" type="Node2D" parent="texture/weapons" index="0"]
[node name="normal" type="Node2D" parent="texture/weapons" index="0" unique_id=482903999]