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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat: 更新多个武器和子弹的属性和行为
- 为LGBTFlag添加500点最大生命值 - 调整NuclearBomb的旋转逻辑和AcidBulletBase的移动行为 - 重写WhiteSoul子弹逻辑,增加随机大小和速度 - 修改Oxygener武器,允许使用能量替代篮球消耗 - 更新多个场景文件,优化属性和描述
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@@ -8,8 +8,10 @@ func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["count"] *= soulLevel
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return origin
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func checkAttack(entity: EntityBase) -> bool:
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return entity.useItem({ItemStore.ItemType.BASKETBALL: 1.0 / readStore("count")})
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return entity.hasItem({ItemStore.ItemType.BASKETBALL: 1.0 / readStore("count")}) || entity.isEnergyEnough(5)
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func attack(entity: EntityBase):
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if !entity.useItem({ItemStore.ItemType.BASKETBALL: 1.0 / readStore("count")}):
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entity.useEnergy(5)
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for bullet in BulletBase.generate(
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ComponentManager.getBullet("OxygenFire"),
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entity,
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@@ -8,11 +8,13 @@ func update(to, origin, _entity):
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return origin
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func attack(entity: EntityBase):
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for i in readStore("count"):
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var myPos = get_global_mouse_position() + QuickUI.getWindowSize() * Vector2(randf_range(-1, 1) * 0.25, -1)
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for j in BulletBase.generate(ComponentManager.getBullet("WhiteSoul"), entity,
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myPos,
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myPos.angle_to_point(get_global_mouse_position() + MathTool.sampleInCircle(readStore("radius")))
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var myFloor = get_global_mouse_position() + MathTool.sampleInCircle(readStore("radius"))
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for bullet in BulletBase.generate(ComponentManager.getBullet("WhiteSoul"), entity,
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get_global_mouse_position() + QuickUI.getWindowSize() * Vector2(randf_range(-1, 1) * 0.25, -1),
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0
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):
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if j is BulletBase:
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j.baseDamage = readStore("atk")
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if bullet is WhiteSoulBullet:
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bullet.look_at(myFloor)
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bullet.floorPos = myFloor
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bullet.baseDamage = readStore("atk")
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return true
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