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refactor(武器系统): 重构VectorStar武器和子弹逻辑
调整VectorStar子弹的移动逻辑,移除forwarded变量并优化速度计算 修改VectorStar武器的属性计算公式,调整基础值和成长系数 更新VectorStar场景配置,调整攻击力、冷却时间等参数 将Rooster角色的默认武器替换为VectorStar
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@@ -1,7 +1,7 @@
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[gd_scene load_steps=12 format=3 uid="uid://ro1df12asa6y"]
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[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_fyvdf"]
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[ext_resource type="Script" path="res://scripts/Contents/Bullets/VectorStar.gd" id="2_1u5ed"]
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[ext_resource type="Script" uid="uid://cscu6wr43h3ky" path="res://scripts/Contents/Bullets/VectorStar.gd" id="2_1u5ed"]
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[ext_resource type="Texture2D" uid="uid://d2pndtow16635" path="res://resources/bullets/lgbt-bullet/造型2.svg" id="2_7b7fr"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_jj20o"]
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@@ -54,6 +54,7 @@ alpha_curve = SubResource("CurveTexture_c22if")
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[node name="VectorStar" instance=ExtResource("1_fyvdf")]
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script = ExtResource("2_1u5ed")
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lifeDistance = 2000.0
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autoDestroyOnHitMap = false
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[node name="texture" parent="." index="0"]
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rotation = 0.0174533
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@@ -61,5 +62,5 @@ sprite_frames = SubResource("SpriteFrames_jj20o")
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[node name="particles" type="GPUParticles2D" parent="." index="2"]
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amount = 20
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process_material = SubResource("ParticleProcessMaterial_bieyj")
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texture = ExtResource("2_7b7fr")
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process_material = SubResource("ParticleProcessMaterial_bieyj")
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