diff --git a/components/Bullets/BigLaser.tscn b/components/Bullets/BigLaser.tscn index f50e122..27a430c 100644 --- a/components/Bullets/BigLaser.tscn +++ b/components/Bullets/BigLaser.tscn @@ -24,7 +24,7 @@ fields = { 2: 1 } lifeTime = 5000.0 -needEnergy = 150.0 +needEnergy = 100.0 knockback = 10.0 [node name="texture" parent="." index="0"] diff --git a/scripts/Contents/Bullets/BigLaser.gd b/scripts/Contents/Bullets/BigLaser.gd index 352d7a5..ce4cd6c 100644 --- a/scripts/Contents/Bullets/BigLaser.gd +++ b/scripts/Contents/Bullets/BigLaser.gd @@ -1,9 +1,10 @@ extends BulletBase -class_name BigLaser +class_name BigLaser # 这个子弹是玩家的超级武器,耗能高,dps也高 func spawn(): - CameraManager.shake(5000, 100) + CameraManager.shake(5000, 100) # 激光会运行5秒,期间震屏100强度 CameraManager.playAnimation("bigLaser") + fields[FieldStore.Bullet.DAMAGE] *= launcher.fields[FieldStore.Entity.ATTACK_SPEED] func ai(): rotation = lerp_angle(rotation, ((get_global_mouse_position() - position).angle()), 0.1) position = launcher.texture.global_position diff --git a/scripts/Statemachine/EntityBase.gd b/scripts/Statemachine/EntityBase.gd index 9dab2aa..12ecd51 100644 --- a/scripts/Statemachine/EntityBase.gd +++ b/scripts/Statemachine/EntityBase.gd @@ -134,7 +134,7 @@ func takeDamage(bullet: BulletBase, crit: bool): var damage = baseDamage + baseDamage * int(crit) * fields.get(FieldStore.Entity.CRIT_DAMAGE) if sprinting: playSound("miss") - storeEnergy(damage * 0.25) + storeEnergy(damage * 0.35) damage = 0 else: playSound("hurt")