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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-01 00:41:54 +08:00

feat: 调整武器和召唤物属性及初始波次

修改多个武器和召唤物的属性值,包括生命值、伤害计算和能量消耗
调整初始波次从0改为9,优化游戏初始难度
更新武器卡片的UI显示和描述文本
This commit is contained in:
2025-11-08 21:02:54 +08:00
parent baa4f2d725
commit 78734700d5
7 changed files with 19 additions and 10 deletions
+1 -1
View File
@@ -5,7 +5,7 @@ func register():
speed = 0
penerate = 1
func ai():
damage = launcher.velocity.length() / 250
damage = launcher.velocity.length() / 500
PresetBulletAI.lockLauncher(self, launcher, true)
if !launcher.sprinting:
tryDestroy()
+1 -1
View File
@@ -4,7 +4,7 @@ var attackTime: float = 0
var tracer: EntityBase = null
func register():
fields[FieldStore.Entity.MAX_HEALTH] = 75
fields[FieldStore.Entity.MAX_HEALTH] = 150
fields[FieldStore.Entity.MOVEMENT_SPEED] = 1.5
await TickTool.frame()
attackCooldownMap[0] = attackTime
+1 -1
View File
@@ -6,7 +6,7 @@ var count: int = 0
var angle: float = 0
func register():
fields[FieldStore.Entity.MAX_HEALTH] = 50
fields[FieldStore.Entity.MAX_HEALTH] = 200
attackCooldownMap[0] = 1000
func ai():
tryAttack(0)
+1 -1
View File
@@ -8,7 +8,7 @@ var from: float = 0
var to: float = 0
var per: int = 0
static var current: int = 0
static var current: int = 9
static var WAVE_NORMAL = [
Wave.create("Hen", 1, 5, false, 0, INF, 1),
Wave.create("Chick", 0, 0, true, 9, INF, 15),