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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat: 调整武器和召唤物属性及初始波次
修改多个武器和召唤物的属性值,包括生命值、伤害计算和能量消耗 调整初始波次从0改为9,优化游戏初始难度 更新武器卡片的UI显示和描述文本
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@@ -5,7 +5,7 @@ func register():
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speed = 0
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penerate = 1
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func ai():
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damage = launcher.velocity.length() / 250
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damage = launcher.velocity.length() / 500
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PresetBulletAI.lockLauncher(self, launcher, true)
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if !launcher.sprinting:
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tryDestroy()
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@@ -4,7 +4,7 @@ var attackTime: float = 0
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var tracer: EntityBase = null
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func register():
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fields[FieldStore.Entity.MAX_HEALTH] = 75
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fields[FieldStore.Entity.MAX_HEALTH] = 150
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fields[FieldStore.Entity.MOVEMENT_SPEED] = 1.5
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await TickTool.frame()
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attackCooldownMap[0] = attackTime
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@@ -6,7 +6,7 @@ var count: int = 0
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var angle: float = 0
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func register():
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fields[FieldStore.Entity.MAX_HEALTH] = 50
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fields[FieldStore.Entity.MAX_HEALTH] = 200
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attackCooldownMap[0] = 1000
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func ai():
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tryAttack(0)
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@@ -8,7 +8,7 @@ var from: float = 0
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var to: float = 0
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var per: int = 0
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static var current: int = 0
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static var current: int = 9
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static var WAVE_NORMAL = [
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Wave.create("Hen", 1, 5, false, 0, INF, 1),
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Wave.create("Chick", 0, 0, true, 9, INF, 15),
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