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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat: 调整武器和召唤物属性及初始波次
修改多个武器和召唤物的属性值,包括生命值、伤害计算和能量消耗 调整初始波次从0改为9,优化游戏初始难度 更新武器卡片的UI显示和描述文本
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@@ -4,7 +4,7 @@ var attackTime: float = 0
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var tracer: EntityBase = null
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func register():
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fields[FieldStore.Entity.MAX_HEALTH] = 75
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fields[FieldStore.Entity.MAX_HEALTH] = 150
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fields[FieldStore.Entity.MOVEMENT_SPEED] = 1.5
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await TickTool.frame()
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attackCooldownMap[0] = attackTime
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@@ -6,7 +6,7 @@ var count: int = 0
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var angle: float = 0
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func register():
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fields[FieldStore.Entity.MAX_HEALTH] = 50
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fields[FieldStore.Entity.MAX_HEALTH] = 200
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attackCooldownMap[0] = 1000
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func ai():
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tryAttack(0)
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