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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

refactor(UI): 优化字段显示逻辑和命名

将字段显示逻辑重构为独立的rebuildFields方法
简化字段名称使其更直观
移除不必要的输入条件检查
This commit is contained in:
2026-05-10 09:07:20 +08:00
parent 2ff8d0d388
commit 797a3ccbea
3 changed files with 18 additions and 16 deletions
+11 -11
View File
@@ -41,24 +41,24 @@ enum Entity {
}
static var entityMap = {
Entity.MAX_HEALTH: "生命上限",
Entity.DAMAGE_MULTIPILER: "伤害倍率",
Entity.DAMAGE_MULTIPILER: "伤害",
Entity.MOVEMENT_SPEED: "移动速度",
Entity.ATTACK_SPEED: "攻击速度",
Entity.CRIT_RATE: "暴击率",
Entity.CRIT_DAMAGE: "暴击伤害",
Entity.PENERATE: "穿透",
Entity.OFFSET_SHOOT: "散射",
Entity.HEAL_ABILITY: "治疗",
Entity.EXTRA_APPLE_MAX: "苹果上限",
Entity.ENERGY_MULTIPILER: "储能倍率",
Entity.OFFSET_SHOOT: "散射",
Entity.HEAL_ABILITY: "治疗倍率",
Entity.EXTRA_APPLE_MAX: "治疗数",
Entity.ENERGY_MULTIPILER: "储能",
Entity.PENARATION_RESISTANCE: "穿透抗性",
Entity.PRICE_REDUCTION: "饲料降价",
Entity.PRICE_REDUCTION: "降价",
Entity.EXTRA_BULLET_COUNT: "多重射击",
Entity.DROP_APPLE_RATE: "苹果掉落率",
Entity.FEED_COUNT_SHOW: "饲料列表",
Entity.FEED_COUNT_CAN_MADE: "可制作饲料",
Entity.DROP_APPLE_RATE: "吸血",
Entity.FEED_COUNT_SHOW: "增益数",
Entity.FEED_COUNT_CAN_MADE: "购买力",
Entity.MAX_ENERGY: "能量上限",
Entity.LUCK_VALUE: "幸运",
Entity.LUCK_VALUE: "幸运",
Entity.SAVE_ENERGY: "节能",
Entity.ENERGY_REGENERATION: "能量再生效率",
Entity.DROPPED_ITEM_COLLECT_RADIUS: "拾取距离",
@@ -68,7 +68,7 @@ static var entityMap = {
Entity.GRAVITY: "引力",
Entity.PERFECT_MISS_WINDOW: "闪避窗口",
Entity.SUMMON_MAX: "召唤上限",
Entity.CHARGE_SPEED: "蓄力"
Entity.CHARGE_SPEED: "蓄力倍率"
}
static var entityMapType = {
Entity.MAX_HEALTH: DataType.VALUE,